
Game manual
Table of Contents
Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. …

Game manual
Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. …

Game manual
In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that …

Game manual
The following inputs affect what happens on screen: Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an …

Game manual
The sum of all resources on the map is limited. These resources can be gathered in several ways: Food: Foraging from bushes and certain trees; Hunting …

Game manual
Most buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained …

Game manual
Units in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, …

Game manual
Shroud of Darkness You begin with only a small portion of the map revealed to you; The rest is covered in black. This black cover is called the Shroud …

Game manual
Most buildings can only be built within your own territory, marked by colored borders on the ground. Players can expand their territory by …

Game manual
Technologies Technologies, or techs, are economic or military bonuses that can be “researched” (bought) for resources at designated buildings. Hover …

Game manual
Types of Combat Units With a few exceptions, all combat units belong to one of these types: Infantry: Warriors fighting on foot, with swords, bows and …