<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Game Manual on 0 A.D.</title><link>https://stanleysweet.github.io/play0ad-website/category/game-manual/</link><description>Recent content in Game Manual on 0 A.D.</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Fri, 10 Apr 2020 15:30:35 +0000</lastBuildDate><atom:link href="https://stanleysweet.github.io/play0ad-website/category/game-manual/feed/index.xml" rel="self" type="application/rss+xml"/><item><title>Table of Contents</title><link>https://stanleysweet.github.io/play0ad-website/table-of-contents/</link><pubDate>Sun, 21 Oct 2012 20:22:40 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/table-of-contents/</guid><description>Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. User Interface Basics 3. Gathering Resources 4. Training Units 5. Working with Units 6. Exploring the Map 7. Dynamic Territories 8. Technologies and Phases 9. Combat 10. Trade …</description></item><item><title>1. Game Objectives and Rules</title><link>https://stanleysweet.github.io/play0ad-website/1-game-objectives-and-rules/</link><pubDate>Sun, 21 Oct 2012 19:38:09 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/1-game-objectives-and-rules/</guid><description>In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that you can move around the map and use to gather resources, build or fight, and Some initial amounts of four resources: Food, Wood, Stone and Metal. In 0 A.D., …</description></item><item><title>2. User Interface Basics</title><link>https://stanleysweet.github.io/play0ad-website/2-user-interface-basics/</link><pubDate>Sun, 21 Oct 2012 19:37:35 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/2-user-interface-basics/</guid><description>The following inputs affect what happens on screen: Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an outline appears on the ground at the base of the selected object.) You can select many objects at once by dragging the mouse. Tasks: If you right-click when a unit is …</description></item><item><title>3. Gathering Resources</title><link>https://stanleysweet.github.io/play0ad-website/3-gathering-resources/</link><pubDate>Sun, 21 Oct 2012 19:36:41 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/3-gathering-resources/</guid><description>The sum of all resources on the map is limited. These resources can be gathered in several ways: Food: Foraging from bushes and certain trees; Hunting certain wild animals or slaughtering livestock, such as chickens and sheep; Fishing; Farming. Wood: Chopping down trees. Stone: Mining from stone mines. Metal: Mining from metal mines. (These occasionally …</description></item><item><title>4. Training Units</title><link>https://stanleysweet.github.io/play0ad-website/4-training-units/</link><pubDate>Sun, 21 Oct 2012 19:35:28 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/4-training-units/</guid><description>Most buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained at that building, and how much each type costs. Population Every new unit counts toward your population limit, indicated on the top left of your screen. …</description></item><item><title>5. Working with Units</title><link>https://stanleysweet.github.io/play0ad-website/5-working-with-units/</link><pubDate>Sun, 21 Oct 2012 19:30:16 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/5-working-with-units/</guid><description>Units in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, which can only fight. In the middle, the game features a wide variety of citizen soldiers, which can do a little bit of both. Female Citizens You usually start out a game with …</description></item><item><title>6. Exploring the Map</title><link>https://stanleysweet.github.io/play0ad-website/6-exploring-the-map/</link><pubDate>Sun, 21 Oct 2012 19:25:39 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/6-exploring-the-map/</guid><description>Shroud of Darkness You begin with only a small portion of the map revealed to you; The rest is covered in black. This black cover is called the Shroud of Darkness, and it may be hiding your enemies’ base, useful resources and more. The shroud is gradually removed and the map is gradually revealed when …</description></item><item><title>7. Dynamic Territories</title><link>https://stanleysweet.github.io/play0ad-website/7-dynamic-territories/</link><pubDate>Sun, 21 Oct 2012 19:15:04 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/7-dynamic-territories/</guid><description>Most buildings can only be built within your own territory, marked by colored borders on the ground. Players can expand their territory by constructing buildings near their borders. (Some types of buildings will expand your territory more than others.) Borders may change throughout the game, based upon the buildings built and destroyed by the players. …</description></item><item><title>8. Technologies and Phases</title><link>https://stanleysweet.github.io/play0ad-website/8-technologies-and-phases/</link><pubDate>Sun, 21 Oct 2012 19:10:32 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/8-technologies-and-phases/</guid><description>Technologies Technologies, or techs, are economic or military bonuses that can be “researched” (bought) for resources at designated buildings. Hover over the technology buttons to learn about the costs and benefits of each technology. In 0 A.D., some technologies come in mutually exclusive pairs: This means that within each pair, you can either research one …</description></item><item><title>9. Combat</title><link>https://stanleysweet.github.io/play0ad-website/9-combat/</link><pubDate>Sun, 21 Oct 2012 19:05:11 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/9-combat/</guid><description>Types of Combat Units With a few exceptions, all combat units belong to one of these types: Infantry: Warriors fighting on foot, with swords, bows and arrows, etc., Cavalry: Warriors on horseback, Siege weapons, such as catapults, and War ships, such as triremes. Melee vs. Ranged Units Some of the units mentioned here are melee …</description></item><item><title>10. Trade and Bartering</title><link>https://stanleysweet.github.io/play0ad-website/10-trade-and-bartering/</link><pubDate>Sun, 21 Oct 2012 19:00:16 +0000</pubDate><guid>https://stanleysweet.github.io/play0ad-website/10-trade-and-bartering/</guid><description>Trade Trading allows you to gain resources simply by having your traders shuttle between markets or docks. Traders that travel over land can be trained at markets, and merchant ships that sail over sea can be trained at the dock. (The following explanation refers to both markets and docks; “Market” is used for brevity.) Establish …</description></item></channel></rss>