
News
Welcome to the New 0 A.D. Website!
Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the …

News
Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the …

News
It’s that time of year again. For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the …

News
Packing siege is one of the many requested and long-planned features for 0 A.D. Currently, siege engines in 0 A.D. can move and attack freely like a …

Contributor
If you’ve been reading the latest development updates the name myconid should be familiar to you. If not: he’s the one who’s been working on adding …

Game manual
Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. …

Game manual
In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that …

Game manual
The following inputs affect what happens on screen: Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an …

Game manual
The sum of all resources on the map is limited. These resources can be gathered in several ways: Food: Foraging from bushes and certain trees; Hunting …

Game manual
Most buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained …

Game manual
Units in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, …