News

News

Welcome to the New 0 A.D. Website!

Posted by Jeru on December 8, 2012

Wildfire Games proudly presents the new 0 A.D. website, a new showcase for the game and FOSS project we have all grown to love. You’ll notice that the …

News

Indie of the Year 2012

Posted by Jeru on December 1, 2012

It’s that time of year again. For those unfamiliar with the event, each year ModDB and IndieDB hold a contest for the best mods and indie games of the …

News

Packing Siege: Work In Progress

Posted by Ben on November 26, 2012

Packing siege is one of the many requested and long-planned features for 0 A.D. Currently, siege engines in 0 A.D. can move and attack freely like a …

Contributor

Featured contributor: myconid

Posted by feneur on October 30, 2012

If you’ve been reading the latest development updates the name myconid should be familiar to you. If not: he’s the one who’s been working on adding …

Game manual

Table of Contents

Posted by Jeru on October 21, 2012

Edit 2018-09-09: This content may be outdated. We hope to make a new website soon, which will be easier to maintain. 1. Game Objectives and Rules 2. …

Game manual

1. Game Objectives and Rules

Posted by Jeru on October 21, 2012

In a nutshell, in 0 A.D., you start out with three things: Buildings, such as civic centers, Units, such as female citizens and male soldiers, that …

Game manual

2. User Interface Basics

Posted by Jeru on October 21, 2012

The following inputs affect what happens on screen: Selecting objects: Left-click to select an object, such as a building or a unit. (Notice an …

Game manual

3. Gathering Resources

Posted by Jeru on October 21, 2012

The sum of all resources on the map is limited. These resources can be gathered in several ways: Food: Foraging from bushes and certain trees; Hunting …

Game manual

4. Training Units

Posted by Jeru on October 21, 2012

Most buildings in 0 A.D. can train (create) units. If you select a building, you can see in the bottom right panel what types of units can be trained …

Game manual

5. Working with Units

Posted by Jeru on October 21, 2012

Units in 0 A.D. can be placed on a continuum from “civilian-only”, which are almost exclusively used for accumulating resources, to “military-only”, …